Future of Web Design Conference – Day 1 Review

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A few weeks back I announced the 2011 Future of Web Design Conference being held in NYC and today I attended Day 1 of the event.

Below is a summary of the talks I attended. As a disclaimer, these notes were quickly jotted down & summarised and may not be understood out of context but I’ve done what I could from my notes. Below are the 6 summarised keynotes which you can click to jump to.

Videos of the talks will be available soon.

The Secrets to Instagram’s Success – Kevin Systrom

Instagram Success

When designing for the web VS desktop you should take into account:

  1. Device Context – new contexts (sizes, resolutions, etc.) & new devices
  2. Place Context – people are on the move, not behind a desk. This changes way people interact with products.
  3. Needs context – time, speed & capabilities of devices.

Users are no longer in the web browser – what can you do with that? There are also many features of mobile devices, that are not on the desktop. What can you do with them?

Users want to navigate single needs at a time. For example, Facebook Messenger is a breakaway from the core Facebook platform.

Instagram Stats

How to make it in the mobile app market

  1. Have a vision – Something may be a feature, but it could be turned into a single context that ‘saves the world’. Don’t work on things that don’t add value or work with the vision. Don’t announce features before you start working on them.
  2. Turn features into products – Silly features should be considered as “What can this become?” What can be next?” This limits & expands what you’re going to work on.
  3. Always be an editor – This allows you to decide what you should and should not work on. Trim down the app and features to the most important parts. As an example, Instagram does not allow high resolution photos as this slows down upload speeds. Even though people ask for it, it goes against the vision of the company. Ask “What should not belong?” Unused or unpopular features should also be cut. eg. the Instagram ‘Gotham’ filter was not used much, so it was cut.
  4. Make it fast & simple – People are usually in a rush and need things done quickly. As an example, did you know Google pre-loads your Gmail inbox? Instagram also starts pre loading images to the web after they take the shot. They’ve taken perceived latency and moved it elsewhere which makes speed seem instant. You should consider the relationship between flexibility and simplicity. More flexibility means more complexity. A blend between simple and flexible is the key.
  5. Make it Magical – How much time does the user spend and how much payoff do they get? With a little effort you get a lot of pay off. Eg. 15 seconds gets a photo filtered & uploaded.
  6. Make Your Product Grow – How will people hear about your product? How do you take 1 user and turn into more?  Make people be able to share at all times. The content is an ad for the product in itself. Eg. Each photo has a ‘Download Instagram’ link. Think about the flow of the product. Eg. Foursquare photos with a check-in is much more successful due to the thumbnail as eople want to click on the thumbnail.
  7. Make It Addictive – Make people come back and use it again, by making it magical. Make people think ‘How did you do that’? What makes it unique? How often & what should be the payoff? A variable ratio should generate the highest rate of activity. Eg. The Pokie machine = random excitement. Ask yourself how do you create a “social slot machine”? Likes & comments are the rewards, just like wins on the slot machine. More likes = jackpot.

Mobile Success Recap:

Treehouse Launch

Treehouse

Treehouse (formally Think Vitamin membership) was launched at the event. It’s a place to learn web design, web development and iOS Development.

How To (and not) Get Hired - Andrea Graham

Marketing For Web Designers

BigSea

The slides are available here.

How Not To Get Hired

How To Get Hired

On Finding Agencies

On Finding Clients

Use your resources

How to get hired again

The Myths of Mobile Context – Josh Clark

Mobile-Context-Myths

This was my favourite talk of the day, extremely interesting & informational. Good news for you too, as you can download Josh Clark’s slides here in PDF form, with accompanying notes.

To understand mobile context, you must understand users needs. Think of platforms as cultures.

Myth 1: Mobile users are rushed and distracted

Myth 2: Mobile = Less

Myth 3: Complexity is a dirty word

Myth 4: Extra taps and clicks are evil

Myth 5: You must have a mobile website

Myth 6: Mobile is about apps

7. Content & API are for database nerds

Mobile Context Recap:

Web Design is a Cloud, Not a Clock – Sarah B. Nelson

Cloud-Clock

Clock problems can be measured and analysed, rebuilt and can find problems. They’re tangible.

Clouds are dynamic systems, they can be analsyed in some parts but can not be predicted or remodeled or picked apart. The problem is that we take cloud problems and treat them like clock problems.

The design process is an emergent system. Once you see the parts you can work on them. Working agreements are the heart of collaborative work and the strength of those relationships. This directly impacts the quality of the designs. They are not necessarily formal. Below is a list of points for great working agreements.

Pre-project kick offs are a great way to start a project. When starting a project, every member of the team should have a conversation about how you are working together. Make your working agreements. Put everyones name up there. Have goals for each project… why is each member there? What are the fears? Expectations? eg. List Names, Titles, Goals, Fears, Expecations.

Type On Screen: Choosing & Using It Well – Daniel Rhatigan

Type on Screen

Thanks to Jason E. Beaird for the Type on Screen notes below.

Screen typography has come a long way, but it’s still evolving. There are font licensing issues, device support issues, font rendering inconsistencies and fonts that don’t work well on screen. Rasterizing software and screen hardware also take different approaches, such as E Ink.

Choosing a typeface:

Using it well:

There are ‘E’ Versions of popular print faces such as Bembo and Helvetia Neue which have adjustments to the weight, proportion and spacing. There are also new faces being created specifically for screen like Malabar.

The Power of Side Projects and Eccentric Aunts – Tina Roth Eisenberg

Tattly

Things Tina will teach her kids:

  1. Love what you do & be flexible because the goal you set may not be what you had in mind when you set the goal.
  2. Make something you love. Trust your intuition, don’t always go off numbers.
  3. If an opportunity scares you, you need to take it.
  4. Don’t be a complainer, make things better or let them go. Best way to complain is to make things.
  5. Make time for side products. If you’re a designer, you have all the skills to create a product. Side products lead him to the next job.
  6. Surround your self with like minded people. Human connections.
  7. Ignore haters. Give haters none of your time. Zero.

Stay tuned for Day 2 of the Future of Web Design Conference 2011.



© This article is copyright of Just Creative Design and should not be found elsewhere.


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Tue, 08 Nov 2011 00:43:33 GMT
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